﻿using System;
using ProjScan.ScanRule.Attr;
using UnityEditor;

namespace ProjScan.ScanRule.EditorSettings
{
	// Token: 0x020001FB RID: 507
	[GlobalEditorSettingRuleAttr]
	internal class Editor_CompanyName : GlobalEditorSettingRule
	{
		// Token: 0x06000F03 RID: 3843 RVA: 0x00007379 File Offset: 0x00005579
		public override void Run()
		{
			this.result = (PlayerSettings.companyName != "DefaultCompany");
		}
	}
}
